Cendekia : Jurnal Pendidikan dan Pemberdayaan Masyarakat
IMPLEMENTASI GAME EDUKATIF DALAM PENGENALAN EMOSI ANAK USIA DINI
This community service activity aims to support the development of emotional recognition skills in early childhood at PAUD KB Al-Hidayah. Based on initial observations, several children experienced difficulties in identifying and expressing basic emotions such as happiness, sadness, anger, and fear. Therefore, this activity was conducted to introduce an interactive learning approach through the implementation of educational games that are appropriate to the characteristics of early childhood learners. The method used included field observation, interviews with teachers, and the design and implementation of an educational game entitled “Kenali Emosiku,” which consists of emotion-matching games and emotional expression box activities. The participants involved were 16 early childhood learners with diverse developmental characteristics. The results of the activity, evaluated through simple pre-test and post-test observations, showed an improvement in children’s ability to recognize and name various basic emotions, as well as increased confidence in expressing their feelings. In addition, children demonstrated higher enthusiasm, active participation, and positive social interaction during the learning process. In conclusion, the implementation of educational games proved to be effective in enhancing emotional recognition and expression skills among early childhood learners, indicating that the objectives of this community service activity were successfully achieved.
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IDENTIFIKASI KEBUTUHAN BELAJAR PESERTA DIDIK EKSTRAKURIKULER TARI KELAS I-IV SDN GALUNGGUNG
This study looks at how using games in learning helps elementary students better understand basic Jaipong dance moves during after-school dance activities at SDN Galunggung in Tasikmalaya. The research used a quantitative method with a pretest and posttest setup. The group included 15 students from grades one to four who were part of the dance club. Information was gathered through observing the students, talking to them, and giving them tests to see how much they learned. The learning tool used was a game where students matched pictures of basic Jaipong dance moves with their correct names. The results showed a big improvement in the students’ learning, with their test scores going up from 20 to 60 before the game-based learning to 70 to 100 after. This shows that using games in learning makes the process more interesting and fun, helps students stay motivated, and improves their grasp of traditional dance movements. So, using games in teaching traditional dances can be a good way to teach young students and also help keep cultural traditions alive through education.
PENINGKATAN KEMAMPUAN NUMERASI ANAK PAUD KOBER DARUL HUDA MELALUI PLAY-BASED LEARNING
Observation and Implementation Activities This learning activity aims to improve cognitive abilities in early childhood so they can recognize numbers and sequence numbers, as well as understand play-based learning and local culture. This research took place at Kober Darul Huda Preschool (PAUD) in Tasikmalaya City, with 15 students aged 4–6 years. Observations and interviews with PAUD educators revealed that some students still had difficulty recognizing number symbols and sequencing numbers, and they also had difficulty understanding simple addition concepts. To address this issue, two play-based learning media were designed: UIA (Urang Itung Apel) and Oray-Orayan, which integrate students’ motor skills and local Sundanese cultural values. Evaluation results showed a significant improvement in students’ ability to recognize numbers and solve simple addition problems. All students’ posttest scores improved compared to their pretest scores, accompanied by increased enthusiasm, focus, and active participation during the learning process. This has proven highly effective in improving basic numeracy skills in early childhood while instilling local cultural values such as togetherness, discipline, mutual cooperation, and respect for regional languages.
EFEKTIVITAS GAME-BASED LEARNING DALAM PEMBELAJARAN BAHASA INGGRIS
The study entitled 'The Effectiveness of Game-Based Learning in English Language Learning at As-Sunnah Early Childhood Education (PAUD)' aims to analyze the effectiveness of Game-Based Learning (GBL) implementation on learning outcomes and active student engagement. This study uses a descriptive qualitative approach with quantitative data as a complement. Data were collected through observation, interviews, tests (pre-test and post-test), and documentation, then analyzed descriptively. The results of the study indicate that the implementation of GBL through 'The Board of Fruits' media and the traditional game 'Oray-Orayan' improves children's English vocabulary comprehension, focus, active participation, and self-confidence. In addition, the use of traditional games has a positive impact on social-emotional and gross motor development, including the ability to work together, follow rules, and coordinate movement. In conclusion, Game-Based Learning is effectively implemented in English language learning at PAUD, in accordance with the principles of early childhood pedagogy that emphasize active, concrete, and fun learning.
PENGEMBANGAN MEDIA MUFRODAT MATCHING BOARD BERBASIS BUDAYA SUNDA UNTUK PEMBELAJARAN BAHASA ARAB
This study aims to develop a Sundanese culture-based learning medium called Mufrodat Matching Board to improve Arabic vocabulary mastery in early childhood. The study uses a qualitative approach with participatory observation, in-depth interviews, and quantitative evaluation through pre-tests and post-tests. The research was conducted at DTA Ar-Rohmat with 22 students aged 5-12 years as research subjects, accompanied by 5 tutors as learning facilitators. The Mufrodat Matching Board media integrates visual-kinesthetic elements with local Sundanese cultural wisdom, displaying images of traditional professions, familiar places, and everyday objects. Research findings show the significant effectiveness of this medium in improving vocabulary comprehension, as evidenced by an increase in the average score from 42.0 to 78.46 (an increase of 86.57%), as well as a surge in the completion rate from 25% to 84.6%. This approach successfully created an engaging, participatory, and collaborative learning environment that not only developed cognitive-linguistic abilities but also trained fine motor skills, social cooperation, and strengthened cultural identity. The study concluded that local culture-based learning media that are appropriate for children's developmental characteristics can be an effective solution to overcome the challenges of Arabic vocabulary mastery while preserving local cultural values
UPAYA MENGATASI KESULITAN MEMBEDAKAN TUGAS MALAIKAT MELALUI GAME DI PENGAJIAN ANAK RAUDHATUL JANNAH
This study examines the effectiveness of a game-based learning medium in overcoming children’s difficulties in distinguishing the names and duties of angels in Islamic religious education at Raudhatul Jannah children’s Quranic study group. The research was conducted in a nonformal education setting using a descriptive qualitative approach supported by simple quantitative analysis. Participants consisted of 15 children aged 6–12 years who regularly attended the study group. Data were collected through observation, semi-structured interviews with tutors, documentation, and learning outcome tests in the form of pre-test and post-test. The educational game utilized cardboard-based interactive media with flap mechanisms matching angels’ names and duties, reinforced by Sundanese children’s songs as local cultural elements. The results show an improvement in children’s learning outcomes, indicated by higher post-test scores and increased engagement during learning activities. The game-based learning approach also enhanced motivation, active participation, and memory retention. This study concludes that integrating educational games with local culture effectively improves children’s understanding and engagement in nonformal religious education.
PENGUATAN LITERASI LINGKUNGAN MELALUI GAME PAPAN JENIS SAMPAH
This study is entitled “Strengthening Environmental Literacy through the Waste Classification Board Game at PKBM Daarul Madani” The research was conducted to address the low level of environmental literacy among non-formal learners, particularly their difficulty in distinguishing between organic, inorganic, and hazardous (B3) waste. The main objective of this study was to design and implement an educational game that could improve learners’ understanding of waste classification in an engaging and meaningful way. This research employed a descriptive qualitative approach combined with simple quantitative data from pre-test and post-test results. Data were collected through observation, interviews with tutors and learners, documentation, and learning outcome tests. The educational game was designed in the form of a board game titled “Ayo Kenali Jenis Sampah” which integrates visual media, storytelling, and local cultural values to support active learning. The results showed a significant improvement in learners’ understanding after participating in the game-based learning activity, as indicated by increased post-test scores and positive responses from both tutors and learners. In conclusion, the educational game proved to be an effective learning medium for enhancing environmental literacy in non-formal education settings and successfully achieved the objectives of the study.
KEBUTUHAN BELAJAR TAUHID KELAS VII MADRASAH DINIYAH TAKMILIYAH AWALIYAH (MDTA)
Islamic Religious Education (PAI) learning on the obligatory and impossible attributes of Allah SWT is the foundation of faith and monotheism for elementary school students at the MDTA Yayasan Miftahul Huda Al-Hasbulloh Tasikmalaya grade 6. However, the practice is still dominated by monotonous lecture methods without media, causing low enthusiasm, engagement, and conceptual understanding. This qualitative descriptive study identified learning needs, mapped difficulties, and designed and tested the digitally integrated “Kotak Tauhid” media/game. Techniques included observation, tutor interviews, documentation, and pre-post tests. The results showed that students at the concrete operational stage were interested in interactive activities, but had difficulty with one-way lectures without visuals. The application of digital media and the Kotak Tauhid improved understanding, participation, and discussion. Tutors stated that it was easier to convey abstract material, while students found learning more enjoyable. Recommendation: develop educational game media and a sustainable participatory model to optimize monotheism learning.
PENERAPAN GAME-BASED LEARNING DALAM PEMBELAJARAN IPA
This study aims to describe the learning conditions of Natural Science (IPA) on the topic of the human reproductive system and the implementation of game-based learning in Package B equivalency education at PKBM Nurul Huda. The research employed a qualitative descriptive approach. Data were collected through observation, interviews, and documentation involving Package B learners, educators, and PKBM managers. The findings indicate that IPA learning at PKBM Nurul Huda faced several challenges, including limited face-to-face learning time, inadequate learning facilities, and the dominance of conventional lecture-based methods, which resulted in low learner participation and understanding. To address these issues, game-based learning was implemented using an interactive quiz game adapted to the learning material. The application of this approach showed positive responses from learners, reflected in increased motivation, active participation, and improved conceptual understanding of the human reproductive system. Overall, game-based learning proved to be an effective alternative learning approach in supporting more engaging and meaningful IPA learning within the context of nonformal equivalency education.
PENGEMBANGAN GAME PEMBELAJARAN UNTUK MENGATASI KESULITAN BELAJAR CALISTUNG ANAK PAUD
This research addresses learning difficulties in reading, writing, and numeracy (calistung) among early childhood education students at SPS TAAM Anwarul Barokah. The main objective is to develop an effective play-based learning game that integrates Sundanese cultural values. The study employed qualitative methods through observation, interviews, and pre-post test evaluation involving 16 children aged 4-6 years. A game titled "Trio Profesi Seru" was designed with three learning stations focusing on literacy, role-playing, and counting activities. Each station operates for 15 minutes with group rotation system. Results demonstrated significant improvement with average scores increasing from 2.0 to 2.69 (34.5% improvement). Students achieving maximum scores increased from 25% to 62.5%, while those with minimum scores decreased from 31.25% to 6.25%. The integration of local cultural elements through traditional clothing, Sundanese language, and regional songs like "Manuk Dadali" and "Tokecang" enhanced learning meaningfulness and cultural preservation. Student enthusiasm and confidence showed dramatic increases throughout the learning process. This study concludes that play-based learning effectively overcomes resistance to formal calistung instruction while maintaining optimal engagement and achieving academic objectives without excessive pressure.
IMPLEMENTASI GAME KAMPUNG TAJWID BERBASIS BUDAYA LOKAL DALAM PEMBELAJARAN TAJWID
This study aims to analyze learning difficulties in basic tajwid instruction and to implement a culture - based educational game called Kampung Tajwid as an alternative learning medium at DTA Jembar Manah. The study employed a descriptive qualitative approach involving elementary- aged learners. Data were collected through classroom observation, interviews with tutors, and learning outcome assessments using pre-test and post-test instruments. The Kampung Tajwid game integrates elements of local culture, such as traditional houses and wayang media, to create an interactive and enjoyable learning environment. The implementation of the game showed a positive impact on students' learning outcomes. The results indicate a significant improvement in students' ability to recognize, classify, and apply basic tajwid rules, including Mad Thabi'i, Gunnah, Idzhar, Idgham, Iqlab, and Ikhfa. In addition, students demonstrated higher levels of engagement, concentration, and cooperation during the learning process. Tutors also reported that the classroom atmosphere became more conducive and that material delivery was more effective. Therefore, the Kampung Tajwid game can be considered an effective, interactive, and culturally relevant learning medium for enhancing tajwid learning at the elementary level.
PEMANFAATAN MEDIA PEMBELAJARAN DIGITAL DALAM MENINGKATKAN PEMAHAMAN TAJWID
This study discusses learning difficulties in understanding tajwid, particularly the rules of nun mati/tanwin and qalqalah, which are often encountered in non-formal Islamic education settings. Conventional teaching methods that rely on lectures and limited learning media often result in low student engagement and uneven understanding. This study aims to examine the effectiveness of digital game-based learning media in improving students' understanding of tajwid. This study uses a pretest-posttest experimental design involving 25 students from a non-formal religious learning community. Data were collected through written tests administered before and after the implementation of digital games and learning-based card games, accompanied by observations of student participation. The results showed a significant increase in students' understanding of tajwid concepts, as reflected in higher posttest scores and increased confidence in applying tajwid rules during reading practice. The use of interactive digital games and visual media contributed to increased student engagement and facilitated clearer conceptual understanding. Digital game-based learning media has been proven effective in improving tajwid comprehension in non-formal education contexts and can be an alternative instructional approach to support learning.
Analisis Kesulitan Belajar Anak Usia Dini
Analysis of the Causes of Learning Difficulties in PAUD Kober Idrisiyyah Cilolohan aims to identify factors causing Learning Difficulties in Early Childhood Education, particularly in understanding and classifying animal habitats. This community service activity applies a Participatory Pedagogy approach through stages of planning, data collection via field observations and interviews, development of Interactive Learning Media, implementation of direct teaching, and evaluation of learning outcomes using pre-test and post-test assessments. The results show that Learning Difficulties are influenced by differences in cognitive abilities, limited exposure to certain types of animals, and low learning focus when conventional teaching methods are used. To address these issues, Interactive Learning Media themed on marine and land animals (Animal Adventure) was implemented and integrated with the traditional game Oray-Orayan as a form of Play-Based Learning. Evaluation results indicate an improvement in children's understanding after the implementation of Play-Based Learning activities. In conclusion, Learning Difficulties in Early Childhood Education can be reduced through Participatory Pedagogy, Interactive Learning Media, and Play-Based Learning approaches that align with children's developmental characteristics.
PENGEMBANGAN GAME GERAKAN SALAT SEBAGAI SOLUSI KESULITAN BELAJAR
This field study aims to describe students' learning difficulties with regard to the material on prayer movements and to analyze the application of educational games as a solution for learning fiqh at MDTU Idrisiyyah Tasikmalaya. The research uses a descriptive qualitative approach with a field study method. Data was collected thru observation, interviews, documentation, and pre- and post-tests on 23 students aged 10–12 years. The research results show that the lecture and memorization methods make students less active and cause difficulty in remembering the sequence of prayer movements. The application of the educational game "Chain Message Wheel of Prayer Movements" is able to improve students' learning outcomes, activity, and cooperation. Thus, game-based learning is considered effective in improving understanding of fiqh material in non-formal education.
MEDIA PEMBELAJARAN MENGENAL ANGKA MENANG SEBAGAI SARANAKOMUNIKASI MATERI BELAJAR
This study entitled “MENANG Media for Early Childhood Number Recognition” aims to improve early childhood ability in recognizing numbers through the use of MENANG (Mengenal Angka) learning media at PAUD Ziadatul Khoer. This research was conducted because several children experienced difficulties in recognizing number symbols, mentioning numbers, and matching numbers with quantities. The research employed a descriptive quantitative approach with a pre-test and post-test design. The subjects of this study were 18 children aged 4–5 years in group A of PAUD Ziadatul Khoer. Data were collected through observation, documentation, and performance tests, while data analysis was carried out using descriptive comparative analysis. The results showed an improvement in children’s number recognition ability after the implementation of the MENANG learning media. Most children demonstrated better performance in mentioning numbers, recognizing number symbols, and matching numbers with quantities during the post-test compared to the pre-test results. These findings indicate that the use of game-based and concrete learning media effectively supports early numeracy development. In conclusion, the MENANG learning media can be considered an effective alternative to enhance early childhood number recognition while also fostering positive learning experiences and character development in early childhood education.
IMPLEMENTASI GAME “TONG SAMPAH PINTAR” UNTUK PEMILAHAN SAMPAH DI PAUD KOBER AT-TAWAKAL
This study aims to describe the implementation of the Tong Sampah Pintar educational game to introduce waste sorting concepts to early childhood learners at PAUD Kober At-Tawakal. The activity was based on preliminary observations and interviews with teachers, which indicated that children were accustomed to maintaining cleanliness but had not yet understood the difference between organic and inorganic waste. The learning process applied a play-based approach suitable for early childhood education. The methods used included observation, interviews, pre-test and post-test, and direct implementation of the educational game. The pre-test was conducted through guessing activities using waste images, while the post-test used a simple worksheet with check marks to assess children’s understanding after the game. The results showed an improvement in children’s ability to classify waste and place it into the correct bins. Children also demonstrated increased participation, enthusiasm, and environmental awareness during the activity. Teachers responded positively to the use of the game, considering it easy to apply and effective in supporting environmental learning. Therefore, the Tong Sampah Pintar game can be used as an alternative learning media to enhance environmental education for early childhood learners.
ANALISIS KESULITAN PEMBELAJARAN WARGA BELAJAR EKSTRAKURIKULER PUBLIC SPEAKING
This study, entitled “Improvisation Capsule: A Game-Based Learning Medium to Enhance Improvisational Public Speaking Skills of Adolescents,” aims to address the challenges faced by junior and senior high school students in developing improvisational public speaking abilities. The research was conducted to respond to the growing need for effective communication skills among teenagers who are actively involved in organizational activities, volunteering, and public speaking forums. The primary objective of this study is to design and evaluate a game-based learning medium that supports students’ spontaneity, confidence, and verbal creativity in public speaking contexts. The research employed a qualitative descriptive approach, involving observations, interviews, and implementation trials with students participating in public speaking extracurricular activities. Data were collected through field observations, student performance assessments, and reflective feedback, then analyzed thematically. The findings indicate that the “Improvisation Capsule” effectively helps students reduce dependence on scripts, improve sentence flow during spontaneous speech, and manage pauses more naturally. Additionally, the integration of local cultural values of mutual cooperation fostered collaboration and peer support during learning activities. In conclusion, the study demonstrates that the Improvisation Capsule successfully meets its objectives and can serve as an engaging and effective learning medium to enhance improvisational public speaking skills among adolescents.
overcoming difficulties in improvisation
MENINGKATKAN KEMAMPUAN KLASIFIKASI HEWAN MELALUI MEDIA PEMBELAJARAN INTERAKTIF
Classification ability is an essential component of cognitive development in early childhood, as it forms the foundation for logical thinking and concept understanding. However, learning practices in early childhood education often face challenges due to limited learning media and low student concentration. This study aimed to improve the ability of children aged 4–6 years to classify animals, vegetables, and fruits through interactive learning media. The research employed a descriptive quantitative approach using a pre-test and post-test design. The participants consisted of 15 children at Kober SKB Kota Tasikmalaya. Data were collected through observation, interviews with tutors, and classification ability tests. The interactive learning media used in this study involved a game-based activity where children grouped pictures of animals, vegetables, and fruits into appropriate categories using visual boards. The results showed a significant improvement in children’s classification ability, with the average score increasing from 35 in the pre-test to 85 in the post-test. In addition to cognitive improvement, the interactive media also enhanced children’s concentration, active participation, and social interaction during the learning process. These findings indicate that interactive game-based learning media are effective and suitable for supporting cognitive development in early childhood education.
Game Edukatif ‘Papanggih di Saung Alam’ dalam Pembelajaran Pendidikan anak usia dini
This community service activity aimed to improve the understanding of children aged 3–4 years in recognizing and classifying animals based on their habitats through simple game-based learning. The activity was conducted at an early childhood education institution and focused on providing meaningful learning experiences that suit the developmental characteristics of young children. The implementation method employed a descriptive-educative approach with a participatory model, emphasizing direct learning practices without ongoing cycles or experimental treatment. Children and teachers were actively involved in the learning process through the use of educational games based on local Sundanese culture, which created an engaging and familiar learning environment. Data collection was carried out through observation, interviews, documentation, and simple assessments conducted before and after the activity to describe changes in children’s understanding. The results showed an improvement in children’s understanding of animal concepts and their habitats, increased learning engagement, and better focus during activities. In conclusion, the educational game “Papanggih di Saung Alam” was effective in supporting meaningful, enjoyable, and developmentally appropriate learning for early childhood.
Pendidikan Multikultural dalam Perspektif Hukum Islam
Abstract. Indonesia, as a multicultural nation, faces serious challenges in managing social, cultural, and religious diversity, particularly through the education system. Various phenomena of intolerance and discrimination within educational settings indicate that the internalization of multicultural values has not yet been optimal. On the other hand, multicultural education is often perceived as a Western concept that is considered incompatible with Islamic teachings, thereby generating resistance within the context of Islamic education. This study employs a library research method using content analysis techniques on primary and secondary sources, including the Qur’an, Hadith, classical fiqh texts, and relevant contemporary literature. The purpose of this research is to analyze multicultural education from the perspective of Islamic Law and to affirm its normative foundations within Islamic teachings. The findings reveal that multicultural education has a strong normative basis in Islamic Law, particularly through the principles of maqāṣid al-sharī‘ah, which are oriented toward human welfare (maṣlaḥah). The principles of justice (‘adl), equality (musāwah), and tolerance (tasāmuḥ) constitute fundamental pillars that are fully aligned with the values of multicultural education. Furthermore, historical Islamic practices, such as the Charter of Medina, demonstrate Islam’s capacity to manage plural societies in a just and civilized manner. Therefore, the integration of multicultural education into the Islamic education system is not only normatively legitimate but also a pedagogical necessity to foster students’ social piety within a multicultural society.
Relevansi Pancasila Sebagai Fondasi Pendidikan Dengan Implementasi Kurikulum Merdeka
Abstrak. Pancasila is the foundation of the Indonesian state. Pancasila consists of five principles, which are referred to as the five principles. These five principles are interconnected and form the basis of society throughout Indonesia, as well as the basis of education at all levels. The values contained in the Pancasila principles include religious values and tolerance in the first principle, humanitarian values in the second principle, unity in the third principle, leadership and wisdom in the fourth principle, and justice in the fifth principle. Therefore, the implementation of Pancasila values in education is crucial, considering that Pancasila consists of five important values that are inherent in the Indonesian people and foster a spirit of nationalism. The application of Pancasila values in education can be done through school activities, including flag ceremonies and teaching and learning activities, which must continue to be carried out to foster a spirit of nationalism and character at all levels of education. In implementing the values of Pancasila to shape the character of students, the school community, especially teachers in elementary schools, junior high schools, vocational high schools, and universities, are very supportive. In this study, the author conducted research in senior high schools so that students can improve their character in relation to the values of Pancasila for a better future. Research in senior high schools is very appropriate because the implementation of the independent curriculum is strongly supported by the elimination of specialization in senior high schools.
Pemanfaatan Alat Peraga Edukatif Digital sebagai Media Internalisasi Nilai Budaya Lokal pada Anak Usia Dini
This study aims to examine the utilization of digital educational teaching aids as a medium for internalizing local cultural values in early childhood education. The integration of local culture into learning activities is essential to support children’s character development and cultural awareness from an early age. This research employed a descriptive qualitative approach, involving early childhood learners and teachers as research subjects. Data were collected through observations, interviews, and documentation during the implementation of learning activities using digital educational teaching aids containing local cultural elements. The findings indicate that digital-based educational teaching aids effectively facilitate children’s understanding and internalization of local cultural values through interactive, visual, and engaging learning experiences. Children showed increased interest, positive attitudes, and meaningful responses toward cultural content presented in digital media. From a psychological perspective, the use of digital teaching aids supports cognitive, social-emotional, and moral development by providing contextual and enjoyable learning experiences. Therefore, digital educational teaching aids can serve as an innovative and effective medium for strengthening local cultural values in early childhood learning.
Pelatihan Tata Kecantikan Rambut Level II Dalam Meningkatkan Kompetensi Peserta Pelatihan
This study aims to determine how level II hairdressing training can improve participants' competency in the field of hairdressing. The focus of this study covers five main indicators: training objectives, training materials, training methods, participant qualifications, and instructor qualifications. This study used a qualitative approach with descriptive methods. Data were obtained through interviews, observations, and documentation involving training institution managers, instructors, and training participants. The research results indicate that the hairdressing training was effective in improving participants' competencies. The training objectives were clearly formulated and relevant to the needs of improving job skills. The training materials included theory and practice aligned with current hairdressing trends, providing participants with sufficient knowledge. The training methods used, particularly hands-on practice, proved highly effective in mastering technical skills. The diverse qualifications of the participants did not hinder the learning process, as most participants were highly motivated to learn. Furthermore, the instructors possessed sufficient professional competence and experience, enabling them to provide effective and high-quality learning. Overall, level II hairdressing training has a positive impact on improving participants' competency, including knowledge, skills, and work attitudes. This training prepares participants to enter the workforce or start their own businesses in the hairdressing industry.
Peningkatan Kemampuan Membaca Siswa Kelas II Dan III
At Nyantong Public Elementary School in Tasikmalaya City, a number of students in grades II and III still experience difficulties in basic reading, particularly in recognizing letters, arranging letters into words, and arranging words into simple sentences. This study aims to assess the extent of their basic literacy skills in elementary school as part of efforts to overcome illiteracy. The study was conducted using a quantitative descriptive approach, involving 36 students as participants. Data collection was carried out during three learning sessions every Monday and Thursday, and the results were analyzed to observe the students' literacy development. The results were quite encouraging: after three sessions, many students showed improvement from moderate to good or even very good in letter recognition, combining letters into words, and arranging words. Although there were still some students who did not achieve perfect results, overall, this learning method proved to be effective. In conclusion, planned reading learning activities can be very beneficial in improving students' basic literacy and can be an effective strategy in overcoming illiteracy at the elementary school level.
Analisis Kebutuhan dan Hambatan Masyarakat Usia Produktif dalam Mengikuti Program Pendidikan Non-Formal di Wilayah Tasikmalaya
Abstrak Penelitian ini bertujuan untuk menganalisis kebutuhan, motivasi, preferensi, serta hambatan masyarakat usia produktif (25–29 tahun) dalam mengikuti program pendidikan non-formal di wilayah Tasikmalaya dan sekitarnya. Metode yang digunakan adalah survei kuantitatif dengan penyebaran angket secara daring kepada 15 responden yang terdiri dari 8 laki-laki dan 7 perempuan. Instrumen survei mencakup lima aspek utama: kebutuhan pelatihan, waktu dan akses, motivasi, hambatan, dan preferensi jenis program. Hasil analisis menunjukkan bahwa mayoritas responden sangat mendukung pentingnya pelatihan keterampilan teknis, kewirausahaan, literasi digital, dan penguasaan bahasa asing sebagai bekal menghadapi tantangan dunia kerja. Responden juga menunjukkan preferensi terhadap program fleksibel yang dapat diakses secara daring, terjangkau, dan berlokasi dekat. Hambatan utama yang diidentifikasi meliputi keterbatasan informasi, waktu, biaya, dan dukungan sosial. Sementara itu, motivasi utama mengikuti program pendidikan non-formal adalah untuk meningkatkan keterampilan kerja, mengembangkan hobi, serta memperluas jaringan. Penelitian ini menyimpulkan bahwa pendidikan non-formal berperan strategis dalam mendukung peningkatan kualitas sumber daya manusia dan perlu didukung dengan desain program yang relevan, inklusif, dan responsif terhadap kebutuhan masyarakat. Rekomendasi disampaikan untuk memperluas akses, menyesuaikan biaya, serta memperkuat sosialisasi program kepada masyarakat luas. Abstract This study aims to analyze the needs, motivations, preferences, and barriers faced by individuals aged 25–29 in participating in non-formal education programs in Tasikmalaya and surrounding areas. A quantitative survey method was employed, using online questionnaires distributed to 15 respondents (8 males and 7 females). The instrument focused on five key aspects: training needs, time and access, motivation, barriers, and program preferences. The findings reveal that most respondents strongly support the importance of technical skills training, entrepreneurship, digital literacy, and foreign language acquisition to cope with the demands of the modern workforce. Respondents also preferred flexible programs that are affordable, accessible online, and located nearby. The main obstacles identified include lack of information, limited time, financial constraints, and insufficient social support. Meanwhile, the primary motivations for participating in non-formal education were to enhance job-related skills, develop personal interests, and expand professional networks. This study concludes that non-formal education plays a strategic role in improving human resource quality and should be supported by relevant, inclusive, and need-responsive program designs. Recommendations include expanding access, adjusting costs, and strengthening program promotion to the wider community.
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TRANSFORMASI KONSEP PEMBELAJARAN PANCASILA DALAM KURIKULUM PENDIDIKAN INDONESIA
Abstract. The rapid advancement of the times has significantly influenced the development of education, particularly in terms of curriculum and learning concepts. Although curriculum revolutions continue to adapt to current needs and challenges, the values of Pancasila, as the nation's ideology, remain the fundamental basis of Indonesia's education system. This study aims to examine how learning concepts have evolved and whether Pancasila values are still relevant to be instilled in the present era. The research uses a library research method, analyzing various sources such as books, journals, theses, e-books, and scholarly papers related to the topic. The findings reveal that although learning concepts continue to change, Pancasila values remain central in curriculum design. One prominent example is the implementation of the Pancasila Student Profile Strengthening Project (P5) in the Merdeka Curriculum, which has become a major focus in today’s educational landscape. The curriculum is designed dynamically to follow the progress of the era, while still adhering to the noble values of Pancasila. Therefore, Pancasila values are still highly relevant and appropriate to be continuously instilled in education as the foundation for character building and the national identity of Indonesia.
IMPLIKASI PROGRAM TAHFIDZ JUZ 30 TERHADAP PENGEMBANGAN PROFIL PELAJAR PANCASILA
Abstract. The Profile of Pancasila Students represents learners who possess competencies and behaviors aligned with the values of Pancasila. This profile encompasses six core dimensions: faith in and devotion to God Almighty along with noble character, independence, critical reasoning, creativity, collaboration, and global diversity. This study aims to examine the implementation of the first dimension—faith, devotion, and noble character—through the Juz 30 Qur’an Memorization (Tahfidz) Program at SMAN 1 and SMAN 10 Tasikmalaya. The research employs a qualitative approach using a phenomenological method, focusing on the experiences of individuals involved in the program. The findings reveal that the Tahfidz program is implemented in three stages: planning, execution, and evaluation. Supporting factors that contribute to the success of the program include school facilities, family support, teacher engagement, and student interest. On the other hand, the main challenges arise from limited time and a lack of consistency. The implications of the program indicate that regular Qur’an recitation can foster students’ faith, devotion, and noble character in alignment with the values of the Profile of Pancasila Students. Thus, the Tahfidz program provides a tangible contribution to the holistic character development of students.
PENYULUHAN PENTINGNYA WAJIB SEKOLAH PADA KELOMPOK MASYARAKAT PENERIMA MANFAAT DI KECAMATAN BUNGURSARI
The 12-year compulsory education program launched by the government aims to improve the quality of life of the community and reduce poverty. However, its implementation in areas such as Bungursari District, Tasikmalaya, still faces obstacles, especially among families receiving the Family Hope Program (PKH). This study identified two main factors causing low education participation: internal factors in the form of lack of parental support and low awareness of the importance of education, and external factors in the form of family economic limitations. Through the PINTAR Program, counseling was carried out directly to 47 participants with a participatory and symbolic approach, such as discussions and the "Hope Tree" activity. The evaluation results showed an increase in parental awareness of the importance of education, although economic pressures are still the main obstacle.In conclusion, increasing education participation requires synergy between social assistance and a contextual educational approach. Further education on financial literacy and the active role of parents are very important so that the assistance program has a direct impact on the sustainability of children's education in vulnerable communities.
Pengaruh Keeratan Keluarga terhadap Kepercayaan Diri Orang dengan HIV/AIDS (ODHA)
Self confidence in individuals is very important as capital to improve the quality of life, but in the Ciamis Care Support Peer Support Group (KDS) there are still people with HIV/AIDS (PLHWA) who are not confident because of their status as PLHWA. Most PLHWA who are not confident have poor family closeness. This study aims to determine the effect of family ties on the self-confidence of PLWHA in KDS Ciamis Care Support. The method used in this research is quantitative research method. The sampling technique used incidental sampling technique with a sample size of 30 respondents. From the results of hypothesis testing, a significant value of 0.011 or less than the 5% error rate was obtained. Thus, there is a significant influence between family ties on the self-confidence of PLWHA. The correlation coefficient value is 0.457, so it is included in the moderate category. The Determinant Coefficient (R²) obtained is 21%. In other words, family ties contribute 21% of the influence on self-confidence, and 79% is the contribution of other variables not included in the research model. From the results of the analysis, it can be concluded that family ties affect the self-confidence of PLWHA at KDS Ciamis Care Support.
PERAN FILSAFAT DALAM PENDIDIKAN DI INDONESIA
Abstract. This study examines the role of educational philosophy in shaping the national education direction in Indonesia, rooted in the values of Pancasila. It emphasizes that Indonesian educational philosophy transcends mere intellectual development, incorporating spiritual, social, and moral dimensions in character formation. Pancasila serves as the foundational basis of the nation, embodying universal and noble values such as divinity, humanity, unity, democracy, and social justice. The research identifies current challenges in Indonesian education, including value degradation, low educational quality, and a lack of deep understanding of Pancasila as a philosophical foundation. Utilizing a literature review method, this paper discusses various philosophical currents that influence education in Indonesia. The findings highlight the necessity of integrating Pancasila's values into educational practices to foster a holistic approach to student development and address the pressing issues facing the education system today.